Auto Tile
AutoTile
Godot implementation of an autotile algorithm for tilemaps with JSON configuration.
The asset code is under the MIT license, and you pay to support the creator and the platform. Source code.
Why?
Multiple game engine autotile implementations work well for static maps that do not change during gameplay. However, it tends to be very slow for use cases like rendering chunks at runtime or generating large portions of the tilemap.
This library is designed to solve this issue for projects that require runtime autotile generation.
Features
• No engine coupling for library itself, written in pure C#
• Ready-to-use Godot implementation (possibly more - for now only godot bindings are official)
• Fully async compatible
• Much faster than Godot's terrain implementation