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Godot Texture Array Tools
🧰 Godot Texture Array Tools – Project Overview
📦 What It Is
A plugin for Godot 4.4+ that allows you to:
- Create Texture2DArray resources without writing code
- Batch resize and process images directly inside the Godot editor
🎯 Why It Was Created
The project was designed to:
- Simplify working with texture arrays in Godot
- Replace external tools like ImageMagick
- Speed up workflow by keeping everything inside the editor
⚙️ How It Works
The plugin adds two main tools to the Godot editor:
- Texture2DArray Generator – lets you select images, set format, name, and location, then generates a
.tres
resource - Image Resizer – batch resizes images with options like Stretch, Pad, Crop, filtering, mipmaps, and format conversion (PNG, JPG, WebP)
Additional features:
- Transfer file lists between tools
- Prevent overwriting existing files
- Auto-create subfolders and filenames
👩‍🎨 Who Made It
Rakadeja – an independent digital artist and indie game developer.
🔗 Creator’s website: bluemartendreams.art
đź”— Project Link
📦 GitHub repository: github.com/Rakadeja/godot-texture-array-tools
📜 License
This project is released under the MIT License.
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