️ Six-Way Volumetric Lighting Shader
Six-Way Volumetric Lighting Shader for Godot 4
Enhance your Godot 4 projects with a high-performance volumetric lighting shader, designed for clouds, smoke, fog, fire, and other translucent volumes.
🔹 Six-Directional Light Scattering – Realistic light interaction across volumetric materials.
🔹 Optimized for Performance – Uses three precomputed 2D texture maps for efficient rendering.
🔹 Artistic Control – Customize light absorption, scattering, and density to fit your visual style.
🔹 Plug & Play – Easily integrate with MeshInstance3D or CPUParticles3D in your scene.
Bring cinematic lighting effects to your game with Six-Way Volumetric Shader—perfect for immersive atmospheres and dynamic visual storytelling. ✨
https://github.com/TheAenema/Godot-Six-Way-Volumetric-Shader