Assets4Godot

Proof of Concept w Godocie (PoC)

Proof of Concept in Godot (PoC)

We specialize in creating Proofs of Concept (PoC) in Godot for companies considering a migration from Unity. Our PoC is a practical test of your project in Godot - we verify whether your game or app is feasible, what limitations need to be overcome, and what benefits engine switching could bring. We don’t theorize- we build a slice of your product so you can make an informed business decision.

Why You're Considering Switching from Unity

How We Understand Your Problem

Your Current ProblemsWhy You’re Considering GodotYour Concerns
Unity's licensing modelLower costsGodot’s limitations
Declining trust in corporate decisionsEngine flexibilityFeasibility of porting the project
Closed-source engineLightweight designWorkflow changes
Linux compatibilityTeam training
Open source

How We Solve These Problems

  • Risk reduction – We'll test whether your assets, mechanics, and scenarios work in Godot.
  • Time savings – You don’t need to involve your team. We build the PoC independently and efficiently.
  • Practical testing – We check:
    • Whether the key features of your project can be implemented
    • How the required mechanics can be optimized
    • What alternative solutions might be needed
  • Team training – A fast onboarding process.

We’ll get back to you within 5 minutes

Additional Ways We Can Help

  • Training
  • Technical support
  • Assets for Godot – Our own platform: Assets 4 Godot
  • Community – We are admins of the official Polish Discord server: Godocik
  • Custom solutions – VR, hybrid games, non-standard problems

What Kind of Companies We’re Looking to Work With

  • Game/software studios – Struggling with Unity’s downsides
  • Startups – Searching for cheaper, more flexible solutions
  • Universities – In need of open source-based solutions

We’ll get back to you within 5 minutes

What is a PoC?

A PoC is a controlled, limited prototype of your game or application developed in the Godot engine. Its purpose is to verify the technical feasibility of migrating from Unity—without the risks associated with committing fully to a new engine.

Primary Goals of the PoC:

  • Feasibility testing – Checking how your assets, mechanics, and scenarios perform in Godot
  • Identifying limitations – Recognizing features that are hard to replicate from Unity
  • Testing alternatives – Exploring ways to implement missing functionality
  • Estimating time and cost – Determining resources needed for full migration and its impact on the project timeline

Scope of the PoC:

  • Game fragment – We build a selected element of your project (e.g., level, combat mechanic, dialogue system)
  • Targeted testing – We evaluate:
    • Asset compatibility (3D models, animations, shaders)
    • 3D performance (e.g., Godot’s limitations in rendering large scenes)
    • Integration with external systems (monetization, analytics)
  • Documentation – We outline what works, what needs adjustment, and potential solutions

How We Begin Working Together

Step-by-Step – From Consultation to Full Support

  1. Consultation

    • Online or in-person meeting – We discuss your needs, Unity pain points, and expectations from Godot.
    • Project documentation analysis – We review your project’s specifications (mechanics, technical requirements, timeline).
    • Result: We identify what the PoC should focus on (e.g., terrain loading if that’s your main challenge).
  2. Scoping the PoC

    • Choose a game fragment – We decide which part to migrate to Godot (e.g., single map, enemy AI system)
    • Define success metrics – We agree on what constitutes “proving feasibility” (e.g., 60 FPS on Android, proper handling of 1000+ objects)
    • Result: Clear brief with scope, timeline, and budget
  3. PoC Execution

    • Independent development – Our team builds the prototype in Godot without involving your developers
    • Iterations – We regularly share progress and adjust scope as needed
    • Result: A working game fragment + a list of known limitations
  4. Results Report and Analysis

    • Presentation – We showcase the finished PoC and go over the test results
    • Technical analysis – A detailed report
    • Estimate of full migration costs
    • Result: A business decision—migrate to Godot or explore other options
  5. Continuing Collaboration

    • Training – We prepare workshops for your team (e.g., "How to Write Optimal GDScript?", "C# Integration in Godot")
    • Technical support – We help solve issues during the early migration phase
    • Project involvement – If you move forward with full migration, we support further game development
    • Result: A tailored action plan that fits your needs

We’ll get back to you within 5 minutes

Why It Works

  • Minimal risk – You don't commit to full migration until you've seen the results
  • Practice over theory – The PoC shows how Godot handles your project, not just whether migration is theoretically possible
  • Flexibility – You can end collaboration after the PoC or continue with full support