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Clyde Dialogue Plugin for Godot
đź§© What is it?
A plugin for the Godot engine that allows you to create and manage in-game dialogues using a simple scripting language called Clyde.
🎯 Why was it created?
To simplify writing dialogues — without relying on complex narrative systems. It focuses solely on dialogues.
⚙️ How does it work?
- Automatically imports
.clyde
files - Supports choices, variables, conditions, events, and translations
- Includes ready-to-use components for displaying dialogues
🌟 Key features of the Clyde language
- Simple syntax resembling a film script
- Doesn’t require a complex parser — runs on a lightweight interpreter
- Easy to learn and integrate
- Supports multiple languages
- Works with editors like VSCode and Neovim
- An online editor is also available for testing dialogues:
https://viniciusgerevini.github.io/clyde-js/ - More information about the Clyde language:
https://github.com/viniciusgerevini/clyde/blob/main/LANGUAGE.md
👤 Author
Vinicius Gerevini
Author’s website: thisisvini.com
đź”— Project link
https://github.com/viniciusgerevini/godot-clyde-dialogue
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