Assets4Godot
Yellow Grass - European Flora
Yellow Grass - European Flora

Yellow Grass - European Flora

Universal, Skeleton-Based Animated, Yellow Grass Asset for 2D and 3D Environments

Elevate your game's scenery with our meticulously crafted grass asset, designed in Esoteric Spine. This versatile asset seamlessly integrates into both 2D and 3D scenes, providing a lush, artistic touch to your environments. This grass asset is beautifully rendered in a style reminiscent of hand-drawn illustrations, crayons, or oil paints, adding a unique artistic flair to your game.

Although Esoteric has not created a SpineSprite3D component for Godot, our asset includes a performance-efficient workaround for 3D scenes, provided in the sample file within the asset zip file. In our Godot projects, we successfully add Spine animations to 3D scenes. If the sample isn't sufficient, we offer support via Discord on the Asset4Godot Discord server.

Key Features
Dual Compatibility: Perfect for both 2D and 3D applications, ensuring your project benefits from consistent visual quality across different dimensions.

High-Quality Animation: Leveraging the power of Spine, this asset features smooth, detailed animations that bring your scenes to life, whether you're working on a side-scrolling game or a fully immersive 3D world.

Optimized Performance: Designed to be resource-efficient, ensuring your game runs smoothly even with dense foliage.

Easy Integration with Godot: Simply download the forked Godot version with Spine runtime (details and download link available here https://esotericsoftware.com/spine-godot). Then, add SpineSprite to the scene, select the Atlas file and Skeleton file, choose the current animation, and that's all. More details can be found on the Esoteric Spine pages.

Two Skeleton Versions: Sold in two skeleton versions in one pack.

Artistic Style
Rendered in a charming, hand-drawn style, this grass asset evokes the feel of traditional art mediums like crayons and oil paints. This distinctive look adds an extra layer of personality to your game, making it stand out with its artistic and colorful presentation.

License
Integration of Spine Runtimes with your game written in Godot doesn't cost a cent, but the end user of an asset using the Spine Runtime (publisher or game developer) must have their own Spine license to distribute the game.

Compatibility
Resources are available for Godot 4.3 with Spine 4.2.

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